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shironekokouichi

How to drive drums for DAW beginners!!🥁

Updated: Nov 13, 2021


Thank you! It's Kirikiri Vinegar, a crawling composer!


DTM beginners, for the time being, if you want to start driving drums from now on, first of all Download this zip file!!





To be honest, the basics of drum driving in this file, all the contents I want to explain this time It's in it (laughs) If you have trouble reading the explanation, you can get an example by opening MIDI data in this file (please set the sound source to be played to the drum) and WAV data with your own DAW software. If you are hesitant about driving, please try copying this or referring to it! � If you're in trouble, it's over here🙇 ♂ If you want a little more digging into the explanation, please refer to the following contents.

 

Part 1: "Let's know how drums work!!"


In the first place, those who have never actually touched an instrument much, and those who have no contact with drums

I think you're here, so what kind of things are you hitting with the drummer?

I would like to see it from places like that!

Basic drum section

・Kick (also called bass drum)

・Snare

・Tam

・Cymbal

This is what happens when you divide it! 


If you look at the image on the right ・The kick is to step on the pedal with your right foot and ring it. ・Snare is hitting with your left hand. ・Tom is hitting my right hand. ・The cymbal is on the left and right ends. To write it in more detail, the cymbals at the bottom left are called hi-hat cymbals, and the most It's a cymbal that is frequently used. The hi-hat cymbal is basically slammed with the right hand, but consists of two cymbals. "By stepping on the pedal on your left foot, you can hit it with two cymbals overlapping." "Open to release the pedal of the left foot and hit it with two cymbals released." I'm going to make these two kinds of sounds and intermediate sounds and add dynamics. The basic drum rhythm consists of three in this: hi-hat, snare, and kick. First of all, think that Tam and other cymbals are used to add color. I recommend it!

 

Part 2 "Where is the kick (bass drum) and snare?" Well, I explained the rough parts of the drum, but the important thing is that when these are driving in I will explain where it is allocated and how!


I'm using CUBASE, so I'll explain it in the scene of CUBASE, but the image of ↑ is temporary. It's a drum phrase I tried typing in. It depends on what kind of drum sound source you use, but basically ・Kick・・・C1 ・Snare・・・D1,E1 ・Hi-hat・・・F#1(close),G#1(left),A#1(open) ・Tam・・・F1,G1,A1,B1 It's often allocated like this. The allocation may subtly change depending on the sound source of the drum you use, or it may be finer, so let's check the sound source of the drum you use once!


 

Part 3: "Let's practice!" Well, so far, for the time being, I have all the basic knowledge to drive drums. Next, let's type in the drum phrase with your own DAW software! This time, I'm going to type in basic 8 beats.

If you write it on the score, it looks like this. "No, no, I don't know even if the score is suddenly issued!" I think there are many people who say that, but in other way, this is the one I introduced earlier ↓

By the way, the phrase that typed this looks like this.

(I created it only with the sound source attached to CUBASE.)




At first, I'll type in these simple phrases and make the drums I want to reproduce. Let's get into the phrases!

 

Part 4 "Adjust the phrase you typed! Bring it closer to live music!" This requires another knowledge, so I will explain in detail at a later date, but I typed in the data as it is. It sounds more mechanical than just that people are playing. So by making adjustments to the data and giving it unpleasant taste in a good way, this machine-like I'm going to erase the nuances. This time, I would like you to introduce an example image and sound source and see how to make changes. I think so! ・Step1

I'm going to add strength and weakness to the sound.




 

・Step2

It subtly shifts the timing of the sound.



 

・Step3

Ghost Note is called Add an extra sound that's not on the score. In the right image, the blue part is This is the ghost notebook I typed this time.


 


By breaking down more and more from the actual score like this, the unique

You can produce "inaccuracies" and "taste".

There is also a part that I exaggerated a little this time, so it's just for reference (laughs)

The first zip file contains all the MIDI data I used this time.

I think it will be a practice if you change it in your own way!

 

How was it? Regarding the strength and timing of the sound introduced at the end, I'll explain in detail again, so this time it's around here!



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